﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SynchronizedPlayer
{
    [AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = true)]
    sealed class CommandInfo : Attribute
    {
        public byte Code { get; set; }
        public int Size { get; set; }
        public string Name { get; set; }
    }
}
